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Case studies
Each case study provides an in-depth look at the specific project we completed for our clients, including the challenges we faced and the solutions we implemented. They also highlight the results of our work, such as increased revenue, improved player engagement, and higher player satisfaction. It can be seen as a portfolio of our experience in the video game industry and can be used as a reference for potential clients who are considering working with us.
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Case studies
Creating new worlds for Biomes
From visions to illustrations, this case study describes how we proceeded to deliver the right concept arts and publishing materials to Evenly Cooler Games. - Read more
Case studies
Speed up a game site, performance matters
In a world where mobile is king for consuming content, performance is key. This case study is on how we speed up Century: Age of Ashes game site for mobile, tablet and desktop. - Read more
Case studies
Scaling a game site globally from 1 to 9 languages
Behind the scene of scaling Playwing’s Century: Age of Ashes game site across Americas, Asia and Europe. This case study is about the process to localize the game site.